Alright – let’s try this again. I’m not only attempting (for the umpteenth time) to post with regularity, but I’m going to try it once a week.
As I sit here enjoying a blueberry blossom honey latte (trust me, it’s awesome, despite how weird it may sound) at Stone Creek Coffee, I’ve been poking around the Internet to see what’s been up in the world of accessibility.
I found a quote about accessibility that really resonates.
Check out the great article, Everyone Should Be Able To Play Video Games. There’s lot of insight from Steve Spohn from AbleGamers, whom you’ll remember from my two-part interview with him back in early 2010 (see: AbleGamers Interview and AbleGamers Interview wrap-up.
The line that stuck out:
“Electronic Arts has won our game of the year 80% of the time, and if you talk to EA, they do not design for disabilities. They design for good game design. They make accidentally accessible designs. If you make game design as friendly as you can and make it for as many gamers as you can, you will hit a lot of the disabled community.”
For one, it’s refreshing to see something about big giant Electronic Arts that doesn’t involve the usual bashing for being evil and ruining games. But more importantly, it gets to the heart of ideal user experiences.
Good accessibility doesn’t automatically have to mean “extra work” or solely focusing on disabled users. If you create a strong user experience for everyone, you’re already in the right direction for those with disabilities.
Of course, that doesn’t make it as easy as it sounds. If it was, people like me wouldn’t have dedicated careers in user experience. You still should strive as much as possible to be attuned to the needs of disabled users.
But it doesn’t have to come at the expense of everyone else. Everyone will appreciate easy to use controls; concise, clear instructions; navigation or wayfinding that is predictable and easy to find; captioning (as I’ve said before, I always turn on captions when I play video games, and I don’t have a hearing disability); etcetera etcetera…
See you next week!