Pillars of Eternity

Pillars of Eternity logoI’m super pumped to be playing the game Pillars of Eternity over the past week.

For those not familiar, Obsidian Entertainment organized a Kickstarter campaign back in 2012 to create a spiritual successor to legendary computer role-playing games (CRPGs) Baldur’s Gate, Icewind Dale, and Planescape: Torment. To say the Kickstarter was a success would be a wild understatement. They were targeting $1.1 million, but wound up getting over $4 million!

I was very quick to join the campaign. To me, the high-point in computer role-playing was the Baldur’s Gate series, particularly the second game. There was a string of outstanding games cut from that same cloth, like the Icewind Dale series, Knights of the Old Republic series and Jade Empire.

At long last, Obsidian released Pillars of Eternity last week and I’ve been playing the hell out of it since.

If I had to sum it up in one phrase, it’s like Baldur’s Gate II on crack. For those who enjoyed those old games, the controls and interface are immediately familiar. Muscle memory kicked in immediately and I found myself navigating through the game with ease.

The game is beautiful, from settings to character portraits. I feel like I’ve barely scratched the surface – there looks like there is a ton of content! I ought to be immersed in the world of Eora for a very long time.

My verdict after the first several hours of play is that it’s an awesome game and a must-have for CRPG fans.

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