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Archive for the ‘user experience’ Category

Taking Criticism in Web Design

August 6th, 2010 by Steve | 4 Comments | Filed in Accessibility Thoughts, user experience

I was a web designer for the majority of my professional career. I’ve been around web designers for over twelve years. One of the hardest lessons for them to learn is not taking critiques and criticism personally.

When you pour your creativity, heart and soul into something, it’s perfectly reasonable to have an intense pride of ownership. It’s natural — and a good thing — to care deeply about your work.

But when a designer is commissioned to create a web site or application, it’s imperative to separate the art from the artist. The designer isn’t making something for himself or herself – it’s for a client, and ultimately, for an end user. What the designer thinks is cool or cutting edge is -a- factor, but not the only factor.

Design is more than just pretty pictures — it has to be effective, clear, functional and accessible. Light gray text on dark gray backgrounds might be an “in thing” these days, but is the content even readable (for those with or without vision disabilities)? The glitzy masthead with in your face colors and constant motion may seem daring and impactful, but is it ultimately more of a distraction? Cool icons in place of traditional words for the main site navigation may seem a fresh approach…or does it leave users guessing where they are able to go?

It’s one of the toughest lessons, but a necessary step in the evolution of really good designers. Realize that when people are pointing out problems or concerns, they aren’t having a go at you personally. They’re looking out for brand needs, marketing needs, and user needs — hopefully all three in harmony.

On my very first design project, I remember pouring everything into the first of three comps. I spent a little less, but still a lot of effort on design two. Design three, I just threw together because they had asked for three, but I had forgotten that detail until the last minute.

Sure enough, they much preferred the third design. It stung a little. I put everything into the other two — what do you mean, you don’t want them?

Little by little, the sting of rejection or criticism lessened, until I finally reached a happy place where I could take any manner of critique, even scathing, and not get upset.

Again, it’s not really “your” design — it’s a vehicle for a business to raise awareness, convey information, sell a product….whatever it is they do. Moreover, it’s a gateway for customers to get what they need, and get it as quickly as possible. Those customers have varying degrees of technical acumen, and may even have disabilities ranging from blindness to motor skill limitations. These are the people using the website, not just the designer.

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Ask Before You Scribble

August 4th, 2010 by Steve | No Comments | Filed in Accessibility Thoughts, user experience

As I mentioned, I recently started a new job as a User Experience Lead.

I’ve been thinking about a moment in my interviewing for the position, that illustrated a simple, yet important principle of user experience — asking questions first.

One of the people interviewing me explained a scenario in which we needed a console for a piece of equipment. The console required several elements, including:

  • Information about its current running state and the temperature of the fan within it
  • Ability to do basic tasks like shutting off the equipment and alter the fan speed
  • A place to review reports and more detailed information
  • He then handed me a piece of graph paper, a pencil and an eraser. Amidst my typical interview jitters, I grabbed the pencil and started drawing. I think I asked a couple questions about the equipment, but hastily came up with a simple sketch of the display.

    He thought it was a good stab. Then he mentioned that the users would wear big gloves, and the display would need buttons large enough to account for that.

    Now, an interview for many reasons is not “real life”. You have a tiny window to encapsulate your qualifications and history. Overall, I felt I portrayed myself very well. Obviously well enough, because I got the job!

    But the minute he mentioned the gloves thing, I mentally started kicking myself. I would have known such a detail if I had asked some basic questions about the target users before picking up the pencil.

  • Who will be using this?
  • What is the age demographic?
  • What technical aptitude does the typical user have?
  • To successfully create any experience– be it an application, a web site, a console — you need to understand who will be using it and how.

    Again, that was just a simple interview question.

    In the real world, finding out specifics about users should be the starting point. Interviewing actual users reveals a lot. User testing along the way helps focus your sketches, wireframes, designs, etcetera.

    In short, if you take the time to frame up in advance who your target users are, and test what you are creating along the way, you will better ensure that the end product is actually usable and accessible.

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    The User Experience Adventure Begins…

    July 5th, 2010 by Steve | 4 Comments | Filed in art of web accessibility update, user experience

    I haven’t blogged in over a month, which is not a good thing. However, the main reason that I haven’t is a very good one.

    A week from today, I am starting a new job — and it’s directly in User Experience.

    When I wrote The Evolution of a Designer, I talked about how time, experience and passion naturally progressed my career towards user experience. I no longer saw myself as strictly a designer or coder, but instead someone striving to build, from concept level through completion and beyond, experiences that users, whether they are disabled or not, can easily understand and navigate through towards whatever their end destination.

    What I didn’t realize on that day in March is that, mere months later, I’d get the opportunity to join a User Experience team being formed from the ground up.

    I’ve been at the same organization (The Mark Travel Corporation) for over twelve years. I consider myself blessed to have had the opportunity to forge a rewarding career in the Web industry, from an entry-level HTML coder to seasoned web designer to manager of a large team of designers and producers.

    Throughout that journey, I’ve learned a lot of things. One, I’ve realized that the most beautiful designs in the world are just pretty pictures if they don’t get the user exactly where they need to go. I’ve realized that whatever the experience — a web site, an application, etc. — content that is poorly-crafted or with no clear strategy will destroy it. And I’ve certainly realized how incredibly easy it is to overlook disabled users in creating these experiences.

    Now, I’m delving into a role in which I can truly, day in and day out, focus on getting all of that right, and making a difference along the way. When a large company firmly establishes that user experience needs to be in front of everything they build, that’s a tremendous, exciting opportunity.

    I’m beyond thrilled.

    As I travel down this path, I’m sure I’ll have plenty to share along the way.

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    There is no Fold!

    March 30th, 2010 by Steve | 1 Comment | Filed in user experience

    This just in…

    The Earth is not flat.

    In other news, there is no fold on the web.

    I continue to hear, on seemingly a weekly basis, obsession about “the fold”. I still hear clients emphasize how all key information must be above the fold or users won’t see it at all. As if information that is not immediately visible to the user upon arrival to the web site falls into an inaccessible black hole, never to be glimpsed by the world.

    What we designers and user experience voices have to do is politely explain that the Internet’s been around awhile now, and that users know they have to scroll to see everything on a page. Web pages have varying complexities and lots of information — you can’t cram it all in a small, confined area, nor should you.

    Also, all computers, monitors and browsers aren’t created equally. Screen resolution, differences in browsers and things like tool bars make that “fold” line different for everybody. It’s impossible to find a common line that enables all users to see the desired information without any scrolling.

    Of course, I’m not saying there isn’t value to strategically locating your most key information and tools at the top of your page. You want the most important things for your users to be the easiest and clearest to reach and use. Placement is very important, as is concise, impactful content. These are tenets of good user experience.

    But, in short, there is no fold! The web is not a newspaper. Those things are heading in opposite directions.

    When you have a good rapport with your clients, there are a couple clever, playful locations you can send them to illustrate this point. Colleagues of mine and I have recently used them to drive home the idea:

    There is No Page Fold
    Life Below 600px

    Of course, because of the fold, I probably lost you somewhere around “Also, all computers, monitors and browsers aren’t created equally.” Bummer!

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